Think about first truly reliable audio over IP software on market. It has two faces - Joint: point-to-point version for permanent links between studios & Electron: all platforms bulletproof mobile version (coming soon!)
No additional hardware/infrastructure needed - all broadcasts can be managed and monitored through a web browser panel.
Near-to-zero latency, going down even to +/- 20 ms on mobile connections
With multichannel soundcards including virtual IP drivers of digital consoles (especially Axia and Dante systems).
Has open, standards-based API making it ready for integration with your existing systems.
Uses the state-of-art Opus codec.
Needs only 20kbit/s to transmit speech in broadcasting quality.
Having a cloud sound engine allows for multiple clients and remote management.
Thanks to that you can install software on as many devices as you want: smartphones, tablets, laptops, and while they are in broadcasting mode - you can manage their sound sources through a web-browser.
So you can just send journalist with "one-button-app" to the field and have sound engineer elswhere to manage their broadcast remotely.
Think about first truly reliable audio over IP software on market
The language for building cellural networks.
No more unreliable TCP connections and shoutcast streams.
Relies on well-tested cloud technologies, infrastructure & the biggest European datacenter: OVH.
Default latency (can be adjusted) 80 ms + network latency (60ms on average in Central Europe)
That brings better quality than HE-AAC+1 with ultra low-latency and packet loss concealment.
Technology created by facebook, made for the best comfort of snappy, collaborational communication.
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